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Use the following links to view a summary of the official rules for each CharityMania fundraiser. A link to the detailed official rules for each CharityMania fundraiser may be found in each summary. Contact the organization that provided you with the game card if you have any questions.
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| HoopsMania $5, $10, and $20 |
| 1. |
HoopsMania begins on the first day of the college postseason championship tournament.
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| 2. |
Your game card is randomly assigned 8 teams (2 teams from each region) that will play in college basketball's national championship tournament in March. Each team printed on the back of your game card is represented by its “Seed #” in the tournament. The Tournament Selection Committee will announce all the tournament’s teams and seed numbers the week before the tournament begins.
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| 3. |
To play the game, simply add up the points scored by the teams printed on your game card. The more total combined points your teams score, the better chance you have to win a prize! (The CharityMania website will add up the scores for you. You simply root for your teams!)
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| 4. |
Prizes are awarded at the end of the tournament to the 45 game cards whose teams score the most combined total points throughout the tournament. The top 3 scoring game cards win a Grand Prize; the next 42 top scoring game cards each win a Runner-Up Prize. Prizes are also awarded to the 4 lowest scoring game cards. See the front of game card for prizes.
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| 5. |
Teams that have been eliminated from the tournament get 0 points in rounds they do not play.
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| 6. |
In the event two game cards have the same number of points scored at the end of the tournament, then total combined free throws made will be used as the primary tiebreaker. The more total combined free throws made, the higher the score. If two game cards are still tied after the primary tiebreaker, then total combined rebounds is used as the secondary tiebreaker.
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Winners will be notified by the participating organization that distributed the HoopsMania game card. Prizes are awarded upon the completion of the tournament.
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| 8. |
Minimum odds of winning: 1 in 29 per game card. There are 1440 total game cards, each with an equal chance to win a prize. No purchase necessary to play. Void where prohibited.
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Detailed HoopsMania $10 Rules | Detailed HoopsMania $5 Rules | Detailed HoopsMania $20 Rules
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| BaseballMania 15-Week Edition |
| 1. |
BaseballMania begins on June 11, 2012 and runs for the last 15 full weeks of the professional baseball season.
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| 2. |
A game card's value in any given week is determined by the combined scores of the three baseball teams listed on the back of the game card for that week. On the back of each BaseballMania game card, you will see a different set of 3 teams for each of the 15 weeks of the fundraiser.
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| 3. |
Prizes are awarded each week of the fundraiser to the top 10 highest scoring game cards and the 4 lowest scoring game cards. At the end of the season, game cards with the most and fewest combined points for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
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| 4. |
A BaseballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
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Winners will be notified by the participating organization that distributed the BaseballMania game card.
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| 6. |
When two or more game cards have a tie score, then the number of hits by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total hits by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then the total strikeouts recorded by the teams’ pitchers is used as a secondary tiebreaker. The more batters the teams’ pitchers strike out, the higher the tiebreaker value.
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| 7. |
All game cards are unique each week. Each game card contains a unique set of 3 baseball teams each week of the season.
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| 8. |
The minimum odds of winning are 1 in 19.6.
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| 9. |
Detailed BaseballMania Rules ($20 Game)
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| BaseballMania 10-Week, $10 Edition (Spring and Summer games) |
| 1. |
BaseballMania Spring begins April 9, 2012 and runs for the first 10 weeks of the professional baseball season. BaseballMania Summer begins July 23, 2012 and runs the last 10 weeks of the professional baseball season.
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| 2. |
A game card's value in any given week is determined by the combined scores of the three baseball teams listed on the back of the game card for that week. On the back of each BaseballMania game card, you will see a different set of 3 teams for each of the 10 weeks of the fundraiser.
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| 3. |
Prizes are awarded each week of the fundraiser to the top 10 highest scoring game cards and the 4 lowest scoring game cards. At the end of the season, game cards with the most and fewest combined points for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
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| 4. |
A BaseballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
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Winners will be notified by the participating organization that distributed the BaseballMania game card.
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When two or more game cards have a tie score, then the number of hits by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total hits by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then the total strikeouts recorded by the teams’ pitchers is used as a secondary tiebreaker. The more batters the teams’ pitchers strike out, the higher the tiebreaker value.
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| 7. |
All game cards are unique each week. Each game card contains a unique set of 3 baseball teams each week of the season.
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| 8. |
The minimum odds of winning are 1 in 29.
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| 9. |
Detailed BaseballMania $10 Rules (Spring)
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Detailed BaseballMania $10 Rules (Summer)
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| RacingMania |
| 1. |
RacingMania begins February 26, 2012 and runs for 10 races. See your game card for the dates and locations of each race.
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| 2. |
A game card's value is determined by the combined scores of the three racing teams listed on the back of the game card for that race. On the back of each RacingMania game card, you will see a different set of 3 racing teams for each of the 10 races of the fundraiser.
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If a driver on your game card does not race, your game card earns any points awarded to that driver’s car # (i.e. points earned by the car’s replacement driver). If both the driver and the car do not race, then a replacement driver will be assigned in its place. The official list of replacement driver assignments is available on the Ticket Holder web page and at the bottom of the web page when you check your RacingMania game card. CharityMania assigns replacement drivers from the top of the list and then works down sequentially as other replacement drivers are assigned.
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| 4. |
Prizes are awarded in each race of the fundraiser to the top 4 highest scoring game cards and the 2 lowest scoring game cards. At the end of the fundraiser, game cards with the most and fewest combined points for all 10 races win grand prizes. See the front of your game card for details on prize money amounts.
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| 5. |
A RacingMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
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| 6. |
Winners will be notified by the participating organization that distributed the RacingMania game card.
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When two or more game cards have a tie score, then the pole position by the drivers on the game cards is used as a tiebreaker to determine the winner. The higher the pole positions by the drivers on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’.
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| 8. |
All game cards are unique each week. Each game card contains a unique set of 3 racing teams each race of the season.
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The minimum odds of winning are 1 in 53.3.
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| 10. |
Detailed RacingMania Rules ($10)
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Detailed RacingMania Rules ($20)
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| HockeyMania |
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HockeyMania begins on December 19, 2011 and runs for the last 15 full weeks of the professional hockey season. Please note that we do not conduct the sweepstakes during the week of the All Star break.
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A game card's value in any given week is determined by the combined scores of the three hockey teams listed on the back of the game card for that week. On the back of each HockeyMania game card, you will see a different set of 3 teams for each of the 15 weeks of the fundraiser.
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Prizes are awarded in each week of the fundraiser. Each week, the top 10 highest scoring game cards and the 4 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined goals scored for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
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| 4. |
A HockeyMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
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Winners will be notified by the participating organization that distributed the HockeyMania game card.
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When two or more game cards have a tie score, then the number of shots on goal by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total shots on goal by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then the total number of power plays the teams have on offense is used as a secondary tiebreaker. The more power plays, the higher the tiebreaker value.
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| 7. |
All game cards are unique each week. Each game card contains a unique set of 3 hockey teams each week of the HockeyMania season.
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The minimum odds of winning are 1 in 19.
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| 9. |
Detailed HockeyMania Rules
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| GolfMania |
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GolfMania game card holders are eligible to win prize money in each of the 4 GolfMania contests. Each contest, written on the back of the GolfMania game cards, is associated with one of professional golf's Major Championships: the Masters, the US OPEN, the British Open, and the PGA Championship. Each contest begins on the day that the first round is played in the golf tournament.
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| 2. |
Contest dates and durations:
- The Masters, April 5-8, 2012
- The US Open, June 14-17, 2012
- The British Open, July 19-22, 2012
- The PGA Championship, August 9-12, 2012
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A game card's value in any contest is based the combined scores of the 5 golfers (known as a '5-Golfer Combination') that are randomly assigned to it. On the back of each game card you will see a different 5-Golfer Combination assigned to each contest. Each game card is unique. No two game cards have the same 5-Golfer Combination in any contest. There are 2,688 different possible 5-Golfer Combinations that can be assigned to a game card.
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Each contest's prize money winners are based on the combined scores of the 5-Golfer Combination on the game cards for that contest. A game card's value is determined by adding up the number of strokes the game card's golfers had throughout the contest. The better (i.e. lower) the total combined score of the golfers, the better the game card's value.
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At the end of each contest, the game cards with the 5-Golfer Combinations that had either the 9 best or 9 worst combined scores win a prize. There are at least 18 winning game cards for each contest. See the front of your game card for details on prize money amounts.
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In the event two '5-Golfer Combinations' have scored the same at the end of the Contest, then “Weighted Scores” are used as the primary tiebreaker. To determine the tiebreaker Weighted Score, take the scores of each golfer in your Team Combination for round 1 and multiply by 1, take the scores for round 2 and multiply by 2, take the scores for round 3 and multiply by 4, and take the scores for round 4 and multiply by 8. The total tiebreaker Weighted Score is equal to the sum of all these Weighted Scores by round. The rounds are weighted differently so that golfers that do better in later rounds do better in the tiebreaker. Please note that lower Weighted Scores are better for the ‘Best Score Winners’ and higher Weighted Scores are better for the ‘Worst Score Winners’. If the “Weighted Score” does not break the tie, then the total putts throughout the tournament is used as the secondary tiebreaker (the fewer putts needed, the better the score).
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Winners will be notified by the participating organization that distributed the GolfMania game card. Prizes are awarded upon the completion of the tournament.
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The minimum odds of winning: 1 in 37.7 per game card; 1 in 149 for each contest. No purchase necessary to play. Void where prohibited.
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| 9. |
Prizes are awarded upon the completion of each contest.
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| 10. |
Detailed GolfMania Rules
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Free game card entry
The rules for obtaining a free game card to one of our sweepstakes are:
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In-person entries only. No mail-in or Internet entries. Limit five entries per household address, regardless of number of people living at the address.
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Stop by any participating local charity and request a "free game card request" form.
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Note Well: Only the administrator of a participating local charity can produce a "free game card request" form.
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Mail in the "free game card request" form, along with a self-addressed stamped envelope to the address shown on the "Free Game Card Request form".
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You may enter up to five times, but you may not enter more than one time in a day.
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See the official detailed rules, located in the sections above, for each fundraiser's official entry dates. Requests must be received by the fundraiser's specified dates in order to be eligible to win.
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See each fundraiser's detailed rules for detailed Free game card entry Rules
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