Official Rules for all Sweepstakes
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This page contains the official rules for all CharityMania sweepstakes. Use the links at the top of the page to jump down to each fundraiser
 
Ticket holder resources
 - See if your game card is a winner
 - Official rules for all games
 - Prize money inquiry form
 - Contact the ticket seller
 - Sweepstakes video overviews

Use the following links to view a summary of the official rules for each CharityMania fundraiser. A link to the detailed official rules for each CharityMania fundraiser may be found in each summary. Contact the organization that provided you with the game card if you have any questions.
HoopsMania
FootballMania 17-Week Edition ($20)
FootballMania 17-Week Edition ($25)
FootballMania College Edition
FootballMania 10-Week Edition
FootballMania 5-Week Edition
FootballMania SuperMatch Edition
BaseballMania 15-Week Edition
BaseballMania 10-Week Edition
HockeyMania
GolfMania Majors
GolfMania Majors
Free game card entry
HoopsMania $5, $10, and $20
1. HoopsMania begins on the first day of the round of 64 teams in the college postseason championship tournament.
2. Your game card is randomly assigned 8 teams (2 teams from each region) that will play in college basketball's national championship tournament in March. Each team printed on the back of your game card is represented by its “Seed #” in the tournament. The Tournament Selection Committee will announce all the tournament’s teams and seed numbers the week before the tournament begins.
3. To play the game, simply add up the points scored by the teams printed on your game card. The more total combined points your teams score, the better chance you have to win a prize! (The CharityMania website will add up the scores for you. You simply root for your teams!)
4. Prizes are awarded at the end of the tournament to the 45 game cards whose teams score the most combined total points throughout the tournament. The top 3 scoring game cards win a Grand Prize; the next 42 top scoring game cards each win a Runner-Up Prize. Prizes are also awarded to the 4 lowest scoring game cards. See the front of game card for prizes.
5. Teams that have been eliminated from the tournament get 0 points in rounds they do not play.
6. In the event two game cards have the same number of points scored at the end of the tournament, then total combined free throws made will be used as the primary tiebreaker. The more total combined free throws made, the higher the score. If two game cards are still tied after the primary tiebreaker, then total combined rebounds is used as the secondary tiebreaker.
7. Winners will be notified by the participating organization that distributed the HoopsMania game card. Prizes are awarded upon the completion of the tournament.
8. Minimum odds of winning: 1 in 29 per game card. There are 1440 total game cards, each with an equal chance to win a prize. No purchase necessary to play. Void where prohibited.
10. Detailed HoopsMania $10 Rules | Detailed HoopsMania $5 Rules | Detailed HoopsMania $20 Rules
FootballMania 17-Week Edition ($20)
1. FootballMania begins the first week of the professional football season (currently scheduled for September 7, 2017).
2. A game card’s value in any given week is determined by the combined scores of the three football teams listed on the back of the game card for that week. On the back of each FootballMania game card, you will see a different set of 3 teams for each of the 17 weeks of the professional football season.
3. Prizes are awarded in each of the 17 weeks of the professional football season. Each week, the 8 highest scoring game cards and the 3 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined points for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
4. A FootballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
5. Winners will be notified by the participating organization that distributed the FootballMania game card.
6. When two or more game cards have a tie score, then the number of total yards gained by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then ‘total passing yards’ is used as a secondary tiebreaker.
7. All game cards are unique. No two game cards have the same three teams in any given week.
8. Football teams that have a bye (do not play) in a given week are assigned their score from the previous week. If the team has a bye in week 1, then the score from the last week of the pre-season is used.
9. The minimum odds of winning are 1 in 27.
10. Detailed FootballMania 17-Week Edition ($20) Rules
FootballMania 17-Week Edition ($25)
1. FootballMania begins the first week of the professional football season (currently scheduled for September 7, 2017).
2. A game card’s value in any given week is determined by the combined scores of the three football teams listed on the back of the game card for that week. On the back of each FootballMania game card, you will see a different set of 3 teams for each of the 17 weeks of the professional football season.
3. Prizes are awarded in each of the 17 weeks of the professional football season. Each week, the 16 highest scoring game cards and the 3 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined points for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
4. A FootballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
5. Winners will be notified by the participating organization that distributed the FootballMania game card.
6. When two or more game cards have a tie score, then the number of total yards gained by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then ‘total passing yards’ is used as a secondary tiebreaker.
7. All game cards are unique. No two game cards have the same three teams in any given week.
8. Football teams that have a bye (do not play) in a given week are assigned their score from the previous week. If the team has a bye in week 1, then the score from the last week of the pre-season is used.
9. The minimum odds of winning are 1 in 15.7.
10. Detailed FootballMania 17-Week Edition ($25) Rules
FootballMania College Edition
1. FootballMania College Edition begins with the college football games played on September 21, 2017.
2. A game card's value in any given week is determined by the combined scores of the three football teams listed on the back of the game card for that week. On the back of each FootballMania game card, you will see a different set of 3 teams for each of the 10 weeks of the FootballMania College sweepstakes.
3. Prizes are awarded in each of the 10 weeks of the FootballMania College sweepstakes. Each week, the 25 highest scoring game cards and the 5 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined points for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
4. A FootballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
5. Winners will be notified by the participating organization that distributed the FootballMania game card.
6. When two or more game cards have a tie score, then the number of total yards gained by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the game card, the higher the game card's value. Please note that higher tiebreaker values are better for the 'High Score Winners' and lower tiebreaker values are better for the 'Low Score Winners'. If two game cards are still tied after the primary tiebreaker, then 'total passing yards' is used as a secondary tiebreaker.
7. All game cards are unique. No two game cards have the same three teams in any given week.
8. If a football team does not play for any reason in a given week (due to weather, natural disaster, schedule change, etc), that team is assigned their score from the previous game played. For example, if a team does not play in week 8, then their score from week 7 is used.
9. The minimum odds of winning a prize during the sweepstakes are 1 in 16.9.
10. Detailed FootballMania College Edition Rules ($10 Game)
11. Detailed FootballMania College Edition Rules ($20 Game)
FootballMania 10-Week Edition
1. FootballMania begins the eighth week of the professional football season (currently scheduled for October 26, 2017).
2. A game card's value in any given week is determined by the combined scores of the three football teams listed on the back of the game card for that week. On the back of each FootballMania game card, you will see a different set of 3 teams for each of the last 10 weeks of the professional football season.
3. Prizes are awarded in each of the last 10 weeks of the professional football season. Each week, the 25 highest scoring game cards and the 5 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined points for all 10 weeks win grand prizes. See the front of your game card for details on prize money amounts.
4. A FootballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
5. Winners will be notified by the participating organization that distributed the FootballMania game card.
6. When two or more game cards have a tie score, then the number of total yards gained by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the game card, the higher the game card's value. Please note that higher tiebreaker values are better for the 'High Score Winners' and lower tiebreaker values are better for the 'Low Score Winners'. If two game cards are still tied after the primary tiebreaker, then 'total passing yards' is used as a secondary tiebreaker.
7. All game cards are unique. No two game cards have the same three teams in any given week.
8. Football teams that have a bye (do not play) in a given week are assigned their score from the previous week. If a team has a bye in week 8, then the score from week 7 is used.
9. The minimum odds of winning are 1 in 16.9.
10. Detailed FootballMania 10-Week Edition Rules ($20 Game)
11. Detailed FootballMania 10-Week Edition Rules ($10 Game)
FootballMania 5-Week Edition
1. FootballMania begins the 13th week of the professional football season (currently scheduled for November 30, 2017).
2. A game card's value in any given week is determined by the combined scores of the three football teams listed on the back of the game card for that week. On the back of each FootballMania game card, you will see a different set of 3 teams for each of the last 5 weeks of the professional football season.
3. Prizes are awarded in each of the last 5 weeks of the professional football season. Each week, the 65 highest scoring game cards and the 5 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined points for all 5 weeks win grand prizes. See the front of your game card for details on prize money amounts.
4. A FootballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
5. Winners will be notified by the participating organization that distributed the FootballMania game card.
6. When two or more game cards have a tie score, then the number of total yards gained by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the game card, the higher the game card's value. Please note that higher tiebreaker values are better for the 'High Score Winners' and lower tiebreaker values are better for the 'Low Score Winners'. If two game cards are still tied after the primary tiebreaker, then 'total passing yards' is used as a secondary tiebreaker.
7. All game cards are unique. No two game cards have the same three teams in any given week.
8. Football teams that do not play for any reason in a given week are assigned their score from the previous week.
9. The minimum odds of winning are 1 in 14.5.
10. Detailed FootballMania 5-Week Edition Rules ($10 Game)
FootballMania SuperMatch Edition
1. FootballMania SuperMatch is played on February 4, 2018 during professional football's championship game.
2. How to play... SuperMatch is just like the popular "squares" pools played during football games. In each quarter of the football game, your game card is assigned a pair of numbers (one number for each of the teams playing in the game). At the end of each quarter, if each team's score ends with the number on your game card, then you have a "match"... and you win! You get a new chance to win each quarter.
3. Winners and prizes… At the end of pro football's championship game, prizes are awarded to any game card that had one or more "matches" during the game. The more matches each game card has, the more it wins. See the front of your game card for details about prize money amounts and matches.
4. A FootballMania SuperMatch game card is eligible to win prizes only after it has been activated by an organization on the website. All game cards must be activated before kickoff on February 4, 2018. No exceptions.
5. Winners will be notified by the participating organization that distributed the FootballMania game card.
6. The minimum odds of winning at least once over all 4 quarters are approximately 1 in 14. [Note about game cards and odds: With SuperMatch, there are millions of possible unique game cards that we could use. We use random game cards from a set of the most likely score combinations (for example, you won't get 8-2 in the first quarter). This means that all game cards have a real chance to win each quarter. These game cards, collectively, have an average chance of winning of about 1 in 14. To calculate this number, we took the scores from all the NFL games played over the last 15 years and compared them against all the random game cards we use for SuperMatch. 1 out of every 14 game cards won a prize based on this historical data.]
7. Detailed FootballMania SuperMatch Edition Rules ($5 Game)
FootballMania Squares Edition
1. Your FootballMania Squares game card is valid for only 1 game, which should be selected on the game card by circling the opponent.
2. Your game card contains 2 numbers for each quarter played in the football game you selected above. One number is for the primary team on the ticket, the other is for the opponent that you have selected. At the end of each quarter of play during the football game, compare the last digit of each team's score with the numbers on your card. If both of those digits match the corresponding numbers on your card, then you win! The more quarters you have with a match, the more you win!
3. Winners and prizes… At the end of the selected football game, prizes are awarded to any game card that had one or more "matches" during the game. The more matches each game card has, the more it wins. See the front of your game card for details about prize money amounts and matches.
4. A FootballMania Squares game card is eligible to win prizes only after it has been activated by an organization on the website. All game cards must be activated before the kickoff of the selected game. No exceptions.
5. Winners will be notified by the participating organization that distributed the FootballMania game card.
6. The average odds of winning at least once over all 4 quarters are approximately 1 in 15. [Note about game cards and odds: With Squares, there are millions of possible unique game cards that we could use. We use random game cards from a set of the most likely score combinations (for example, you won't get 8-2 in the first quarter). This means that all game cards have a real chance to win each quarter. These game cards, collectively, have an average chance of winning of about 1 in 15. To calculate this number, we took the scores from all the football games played over the last 8 years and compared them against all the random game cards we use for Squares. 1 out of every 13 game cards won a prize based on this historical data.]
7. Detailed FootballMania Squares Edition Rules ($5 Game)
BaseballMania 15-Week Edition
1. BaseballMania begins on June 12, 2017 and runs for the last 15 full weeks of the professional baseball season.
2. A game card's value in any given week is determined by the combined scores of the three baseball teams listed on the back of the game card for that week. On the back of each BaseballMania game card, you will see a different set of 3 teams for each of the 15 weeks of the fundraiser.
3. Prizes are awarded each week of the fundraiser to the top 10 highest scoring game cards and the 4 lowest scoring game cards. At the end of the season, game cards with the most and fewest combined points for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
4. A BaseballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
5. Winners will be notified by the participating organization that distributed the BaseballMania game card.
6. When two or more game cards have a tie score, then the number of hits by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total hits by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then the total strikeouts recorded by the teams’ pitchers is used as a secondary tiebreaker. The more batters the teams’ pitchers strike out, the higher the tiebreaker value.
7. All game cards are unique each week. Each game card contains a unique set of 3 baseball teams each week of the season.
8. The minimum odds of winning are 1 in 19.6.
9. Detailed BaseballMania Rules ($20 Game)
BaseballMania 10-Week, Spring and Summer games
1. BaseballMania Spring begins April 2, 2018 and runs for the first 10 weeks of the professional baseball season. BaseballMania Summer begins July 23, 2018 and runs the last 10 weeks of the professional baseball season.
2. A game card's value in any given week is determined by the combined scores of the three baseball teams listed on the back of the game card for that week. On the back of each BaseballMania game card, you will see a different set of 3 teams for each of the 10 weeks of the fundraiser.
3. Prizes are awarded each week of the fundraiser to the top 20 highest scoring game cards and the 3 lowest scoring game cards. At the end of the 10 week contest, game cards with the most and fewest combined points for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
4. A BaseballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
5. Winners will be notified by the participating organization that distributed the BaseballMania game card.
6. When two or more game cards have a tie score, then the number of hits by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total hits by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then the total strikeouts recorded by the teams’ pitchers is used as a secondary tiebreaker. The more batters the teams’ pitchers strike out, the higher the tiebreaker value.
7. All game cards are unique each week. Each game card contains a unique set of 3 baseball teams each week of the season.
8. The minimum odds of winning are 1 in 18.
9. Detailed BaseballMania $10 Rules (Spring)
10. Detailed BaseballMania $20 Rules (Spring)
9. Detailed BaseballMania $10 Rules (Summer)
10. Detailed BaseballMania $20 Rules (Summer)
RacingMania
1. RacingMania begins February 23, 2014 and runs for 10 races. See your game card for the dates and locations of each race.
2. A game card's value is determined by the combined scores of the three racing teams listed on the back of the game card for that race. On the back of each RacingMania game card, you will see a different set of 3 racing teams for each of the 10 races of the fundraiser.
3. If a driver on your game card does not race, your game card earns any points awarded to that driver’s car # (i.e. points earned by the car’s replacement driver). If both the driver and the car do not race, then a replacement driver will be assigned in its place. The official list of replacement driver assignments is available on the Ticket Holder web page and at the bottom of the web page when you check your RacingMania game card. CharityMania assigns replacement drivers from the top of the list and then works down sequentially as other replacement drivers are assigned.
4. Prizes are awarded in each race of the fundraiser to the top 4 highest scoring game cards and the 2 lowest scoring game cards. At the end of the fundraiser, game cards with the most and fewest combined points for all 10 races win grand prizes. See the front of your game card for details on prize money amounts.
5. A RacingMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
6. Winners will be notified by the participating organization that distributed the RacingMania game card.
7. When two or more game cards have a tie score, then the pole position by the drivers on the game cards is used as a tiebreaker to determine the winner. The higher the pole positions by the drivers on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’.
8. All game cards are unique each week. Each game card contains a unique set of 3 racing teams each race of the season.
9. The minimum odds of winning are 1 in 53.3.
10. Detailed RacingMania Rules ($10)
11. Detailed RacingMania Rules ($20)
HockeyMania
1. HockeyMania begins on December 18, 2017 and runs for the last 15 full weeks of the professional hockey season. Please note that we do not conduct the sweepstakes during the week of the All Star break.
2. A game card's value in any given week is determined by the combined scores of the three hockey teams listed on the back of the game card for that week. On the back of each HockeyMania game card, you will see a different set of 3 teams for each of the 15 weeks of the fundraiser.
3. Prizes are awarded in each week of the fundraiser. Each week, the top 10 highest scoring game cards and the 4 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined goals scored for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
4. A HockeyMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
5. Winners will be notified by the participating organization that distributed the HockeyMania game card.
6. When two or more game cards have a tie score, then the number of shots on goal by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total shots on goal by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then the total number of power plays the teams have on offense is used as a secondary tiebreaker. The more power plays, the higher the tiebreaker value.
7. All game cards are unique each week. Each game card contains a unique set of 3 hockey teams each week of the HockeyMania season.
8. The minimum odds of winning are 1 in 19.
9. Detailed HockeyMania Rules
GolfMania Majors
1. GolfMania game card holders are eligible to win prize money in each of the 4 GolfMania contests. Each contest, written on the back of the GolfMania game cards, is associated with one of professional golf's Major Championships: the Masters, the US OPEN, the British Open, and the PGA Championship. Each contest begins on the day that the first round is played in the golf tournament.
2. Contest dates and durations:
  1. The Masters, April 5-8, 2018
  2. The US Open, June 14-17, 2018
  3. The British Open, July 19-22, 2018
  4. The PGA Championship, August 16-19, 2018
3. A game card's value in any contest is based the combined scores of the 5 golfers (known as a '5-Golfer Combination') that are randomly assigned to it. On the back of each game card you will see a different 5-Golfer Combination assigned to each contest. Each game card is unique. No two game cards have the same 5-Golfer Combination in any contest. There are 2,688 different possible 5-Golfer Combinations that can be assigned to a game card.
4. Each contest's prize money winners are based on the combined scores of the 5-Golfer Combination on the game cards for that contest. A game card's value is determined by adding up the number of strokes the game card's golfers had throughout the contest. The better (i.e. lower) the total combined score of the golfers, the better the game card's value.
5. At the end of each contest, the game cards with the 5-Golfer Combinations that had either the 31 best or 3 worst combined scores win a prize. There are at 34 winning game cards for each contest. See the front of your game card for details on prize money amounts.
5. If a golfer on this card does not participate in the tournament or complete at least two full rounds, CharityMania will replace that golfer with the next available person on the GolfMania Alternate Golfers list.
5. If a golfer completes two full rounds but does not finish all 4 rounds (i.e. misses the cut, gets injured, etc), the golfer's worst score from his completed rounds will be used as his score for all non-completed rounds.
6. In the event two '5-Golfer Combinations' have scored the same at the end of the Contest, then ‘total holes under par’ (i.e. birdies and eagles) is used as the primary tiebreaker. If 'total holes under par' does not break the tie, then the 'Putts Per Greens in Regulation' (PP GIR) throughout the tournament is used as the secondary tiebreaker (the fewer putts needed, the better the score).
7. Winners will be notified by the participating organization that distributed the GolfMania game card. Prizes are awarded upon the completion of the tournament.
8. The minimum odds of winning: 1 in 20 per game card; 1 in 79 for each contest. No purchase necessary to play. Void where prohibited.
9. Prizes are awarded upon the completion of each contest.
10. Detailed GolfMania Rules
GolfMania FedExCup
1. GolfMania game card holders are eligible to win prize money in each of the 4 GolfMania contests. Each contest, written on the back of the GolfMania game cards, is associated with one of professional golf's FedExCup Playoff tournaments. Each contest begins on the day that the first round is played in the golf tournament.
2. Contest dates and durations:
  1. The Northern Trust, Aug 23-26, 2018
  2. Dell Championship, Aug 30 - Sept 3, 2018
  3. BMW Championship, Sept 6-9, 2018
  4. TOUR Championship, Sept 20-23, 2018
3. A game card's value in any contest is based the combined scores of the 5 golfers (known as a '5-Golfer Combination') that are randomly assigned to it. On the back of each game card you will see a different 5-Golfer Combination assigned to each contest. Each game card is unique. No two game cards have the same 5-Golfer Combination in any contest. There are 2,688 different possible 5-Golfer Combinations that can be assigned to a game card.
4. Each contest's prize money winners are based on the combined scores of the 5-Golfer Combination on the game cards for that contest. A game card's value is determined by adding up the number of strokes the game card's golfers had throughout the contest. The better (i.e. lower) the total combined score of the golfers, the better the game card's value.
5. At the end of each contest, the game cards with the 5-Golfer Combinations that had either the 31 best or 3 worst combined scores win a prize. There are at least 34 winning game cards for each contest. See the front of your game card for details on prize money amounts.
5. If a golfer on this card does not participate in the tournament or complete at least two full rounds, CharityMania will replace that golfer with the next available person on the GolfMania Alternate Golfers list.
5. If a golfer completes two full rounds but does not finish all 4 rounds (i.e. misses the cut, gets injured, etc), the golfer's worst score from his completed rounds will be used as his score for all non-completed rounds.
6. In the event two '5-Golfer Combinations' have scored the same at the end of the Contest, then ‘total holes under par’ (i.e. birdies and eagles) is used as the primary tiebreaker. If 'total holes under par' does not break the tie, then the 'Putts Per Greens in Regulation' (PP GIR) throughout the tournament is used as the secondary tiebreaker (the fewer putts needed, the better the score).
7. Winners will be notified by the participating organization that distributed the GolfMania game card. Prizes are awarded upon the completion of the tournament.
8. The minimum odds of winning: 1 in 20 per game card; 1 in 79 for each contest. No purchase necessary to play. Void where prohibited.
9. Prizes are awarded upon the completion of each contest.
10. Detailed GolfMania Rules
Free game card entry
The rules for obtaining a free game card to one of our sweepstakes are:
1. In-person entries only. No mail-in or Internet entries. Limit five entries per household address, regardless of number of people living at the address.
2. Stop by any participating local charity and request a "free game card request" form.
3. Note Well: Only the administrator of a participating local charity can produce a "free game card request" form.
4. Mail in the "free game card request" form, along with a self-addressed stamped envelope to the address shown on the "Free Game Card Request form".
5. You may enter up to five times, but you may not enter more than one time in a day.
6. See the official detailed rules, located in the sections above, for each fundraiser's official entry dates. Requests must be received by the fundraiser's specified dates in order to be eligible to win.
7. See each fundraiser's detailed rules for detailed Free game card entry Rules