Official Rules for all Sweepstakes

This page contains the official rules for all CharityMania sweepstakes. Use the links at the top of the page to jump down to each fundraiser

Get Email Results

ticket-holder-page-email-thumbGet your results each week directly to your email inbox. You can enter as many game cards as you want, which allows you to play along with all your friends and family. Track their game cards as well and play your own friendly, or not so friendly, game against them! To sign up for email results, just enter your game card number on the CharityMania website and look for the “get weekly results” link.

Use the following links to view a summary of the official rules for each CharityMania fundraiser. A link to the detailed official rules for each CharityMania fundraiser may be found in each summary. Contact the organization that provided you with the game card if you have any questions.

MarketMania “Stock Market Game”

  1. MarketMania Summer Edition runs for 10 weeks beginning in early July. The Fall Edition begins in early October and the Winter Edition begins in early February. See game card for official start dates.
  2. The back of each MarketMania Game Card contains 10 random sets of 3 companies (you get a new set of 3 companies each week). CharityMania calculates the “Value” of your card each week by adding up the % gain (or loss) by each of 3 companies’ stock prices over the course of that week (the % difference in the opening price of the stock on Monday compared with the closing price of the stock on Friday).
  3. Prizes are awarded to the 33 game cards with the highest Value (i.e. the best combined stock price % change), and the 5 cards with the lowest Value relative to all other cards in a given week. At the end of the contest Grand Prizes are awarded to the one card with the highest, and the one card with the lowest, total combined weekly Values over all 10 weeks.
  4. A MarketMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
  5. Winners will be notified by the participating organization that distributed the MarketMania game card.
  6. If two or more game cards are tied with the same Value, then the total stock price gained/lost is used as the primary tiebreaker. The higher a stock price’s numerical change, the higher the value. For example, let’s say 2 different stocks both increase 2%. One stock was increased from $1,000 to $1,020 (a $20 increase) and the other stock increased from $200 to $204 (a $4 increase). The stock with the $20 increase would have the higher Value as a tiebreaker. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’.
  7. All game cards are unique each week. Each game card contains a unique set of 3 companies each week of the contest.
  8. The minimum odds of winning are 1 in 13.5.
  9. Detailed MarketMania Rules (Summer Edition)
    Detailed MarketMania Rules (Fall Edition)
    Detailed MarketMania Rules (Winter Edition)

HoopsMania $5, $10, and $20

  1. HoopsMania begins on the first day of the round of 64 teams in the college postseason championship tournament
  2. Your game card is randomly assigned 8 teams (2 teams from each region) that will play in college basketball’s national championship tournament in March. Each team printed on the back of your game card is represented by its “Seed #” in the tournament. The Tournament Selection Committee will announce all the tournament’s teams and seed numbers the week before the tournament begins.
  3. To play the game, simply add up the points scored by the teams printed on your game card. The more total combined points your teams score, the better chance you have to win a prize! (The CharityMania website will add up the scores for you. You simply root for your teams!)
  4. Prizes are awarded at the end of the tournament to the 70 game cards whose teams score the most combined total points throughout the tournament. The top 3 scoring game cards win a Grand Prize; the next 67 top scoring game cards each win a Runner-Up Prize. Prizes are also awarded to the 5 lowest scoring game cards. See the front of game card for prizes.
  5. Teams that have been eliminated from the tournament get 0 points in rounds they do not play.
  6. In the event two game cards have the same number of points scored at the end of the tournament, then total combined free throws made will be used as the primary tiebreaker. The more total combined free throws made, the higher the score. If two game cards are still tied after the primary tiebreaker, then total combined rebounds is used as the secondary tiebreaker.
  7. Winners will be notified by the participating organization that distributed the HoopsMania game card. Prizes are awarded upon the completion of the tournament.
  8. Minimum odds of winning: 1 in 19 per game card. There are 1440 total game cards, each with an equal chance to win a prize. No purchase necessary to play. Void where prohibited.
  9. Detailed HoopsMania $10 Rules | Detailed HoopsMania $5 Rules | Detailed HoopsMania $20 Rules

FootballMania 18-Week Edition ($20)

  1. FootballMania begins the first week of the professional football season.
  2. A game card’s value in any given week is determined by the combined scores of the three football teams listed on the back of the game card for that week. On the back of each FootballMania game card, you will see a different set of 3 teams for each of the 18 weeks of the professional football season.
  3. Prizes are awarded in each of the 18 weeks of the professional football season. Each week, the 15 highest scoring game cards and the 3 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined points for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
  4. A FootballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
  5. Winners will be notified by the participating organization that distributed the FootballMania game card.
  6. When two or more game cards have a tie score, then the number of total yards gained by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then ‘total passing yards’ is used as a secondary tiebreaker.
  7. All game cards are unique. No two game cards have the same three teams in any given week.
  8. Football teams that have a bye (do not play) in a given week are assigned their score from the previous week. If the team has a bye in week 1, then the score from the last week of the pre-season is used.
  9. The minimum odds of winning are 1 in 15.7.
  10. Detailed FootballMania 18-Week Edition ($20) Rules

FootballMania 18-Week Edition ($25)

  1. FootballMania begins the first week of the professional football season.
  2. A game card’s value in any given week is determined by the combined scores of the three football teams listed on the back of the game card for that week. On the back of each FootballMania game card, you will see a different set of 3 teams for each of the 18 weeks of the professional football season.
  3. Prizes are awarded in each of the 18 weeks of the professional football season. Each week, the 15 highest scoring game cards and the 3 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined points for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
  4. A FootballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
  5. Winners will be notified by the participating organization that distributed the FootballMania game card.
  6. When two or more game cards have a tie score, then the number of total yards gained by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then ‘total passing yards’ is used as a secondary tiebreaker.
  7. All game cards are unique. No two game cards have the same three teams in any given week.
  8. Football teams that have a bye (do not play) in a given week are assigned their score from the previous week. If the team has a bye in week 1, then the score from the last week of the pre-season is used.
  9. The minimum odds of winning are 1 in 15.7.
  10. Detailed FootballMania 18-Week Edition ($25) Rules

FootballMania 10-Week Edition

  1. FootballMania begins the 9th week of the professional football season.
  2. A game card’s value in any given week is determined by the combined scores of the three football teams listed on the back of the game card for that week. On the back of each FootballMania game card, you will see a different set of 3 teams for each of the last 10 weeks of the professional football season.
  3. Prizes are awarded in each of the last 10 weeks of the professional football season. Each week, the 25 highest scoring game cards and the 5 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined points for all 10 weeks win grand prizes. See the front of your game card for details on prize money amounts.
  4. A FootballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
  5. Winners will be notified by the participating organization that distributed the FootballMania game card.
  6. When two or more game cards have a tie score, then the number of total yards gained by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then ‘total passing yards’ is used as a secondary tiebreaker.
  7. All game cards are unique. No two game cards have the same three teams in any given week.
  8. Football teams that have a bye (do not play) in a given week are assigned their score from the previous week. If a team has a bye in week 8, then the score from week 7 is used.
  9. The minimum odds of winning are 1 in 16.9.
  10. Detailed FootballMania 10-Week Edition Rules ($20 Game)
  11. Detailed FootballMania 10-Week Edition Rules ($10 Game)

FootballMania 5-Week Edition

  1. FootballMania begins the 14th week of the professional football season.
  2. A game card’s value in any given week is determined by the combined scores of the three football teams listed on the back of the game card for that week. On the back of each FootballMania game card, you will see a different set of 3 teams for each of the last 5 weeks of the professional football season.
  3. Prizes are awarded in each of the last 5 weeks of the professional football season. Each week, the 65 highest scoring game cards and the 5 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined points for all 5 weeks win grand prizes. See the front of your game card for details on prize money amounts.
  4. A FootballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
  5. Winners will be notified by the participating organization that distributed the FootballMania game card.
  6. When two or more game cards have a tie score, then the number of total yards gained by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then ‘total passing yards’ is used as a secondary tiebreaker.
  7. All game cards are unique. No two game cards have the same three teams in any given week.
  8. Football teams that have a bye (do not play) in a given week are assigned their score from the previous week. If a team has a bye in week 13, then the score from week 12 is used.
  9. The minimum odds of winning are 1 in 14.5.
  10. Detailed FootballMania 5-Week Edition Rules ($10 Game)

FootballMania College Edition

  1. FootballMania College Edition runs for 10 weeks during the college football season.
  2. A game card’s value in any given week is determined by the combined scores of the three football teams listed on the back of the game card for that week. On the back of each FootballMania game card, you will see a different set of 3 teams for each of the 10 weeks of the FootballMania College sweepstakes.
  3. Prizes are awarded in each of the 10 weeks of the FootballMania College sweepstakes. Each week, the 25 highest scoring game cards and the 5 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined points for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
  4. A FootballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
  5. Winners will be notified by the participating organization that distributed the FootballMania game card.
  6. When two or more game cards have a tie score, then the number of total yards gained by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then ‘total passing yards’ is used as a secondary tiebreaker.
  7. All game cards are unique. No two game cards have the same three teams in any given week.
  8. If a football team does not play for any reason in a given week (due to weather, natural disaster, schedule change, etc), that team is assigned their score from the previous game played. For example, if a team does not play in week 8, then their score from week 7 is used.
  9. The minimum odds of winning a prize during the sweepstakes are 1 in 16.9.
  10. Detailed FootballMania College Edition Rules ($10 Game)
  11. Detailed FootballMania College Edition Rules ($20 Game)

FootballMania SuperMatch Edition

  1. FootballMania SuperMatch is played during professional football’s championship game.
  2. How to play… SuperMatch is just like the popular “squares” pools played during football games. In each quarter of the football game, your game card is assigned a pair of numbers (one number for each of the teams playing in the game). At the end of each quarter, if each team’s score ends with the number on your game card, then you have a “match”… and you win! You get a new chance to win each quarter.
  3. Winners and prizes… At the end of pro football’s championship game, prizes are awarded to any game card that had one or more “matches” during the game. The more matches each game card has, the more it wins. See the front of your game card for details about prize money amounts and matches.
  4. A FootballMania SuperMatch game card is eligible to win prizes only after it has been activated by an organization on the website. All game cards must be activated before kickoff of the big game. No exceptions.
  5. Winners will be notified by the participating organization that distributed the FootballMania game card.
  6. The minimum odds of winning at least once over all 4 quarters are approximately 1 in 12. [Note about game cards and odds: With SuperMatch, there are millions of possible unique game cards that we could use. We use random game cards from a set of the most likely score combinations (for example, you won’t get 8-2 in the first quarter). This means that all game cards have a real chance to win each quarter. These game cards, collectively, have an average chance of winning of about 1 in 12. To calculate this number, we took the scores from all the NFL games played over the last 15 years and compared them against all the random game cards we use for SuperMatch. 1 out of every 12 game cards won a prize based on this historical data.]
  7. Detailed FootballMania SuperMatch Edition Rules ($10 Game)
  8. Detailed FootballMania SuperMatch Edition Rules ($5 Game)

BaseballMania 10-Week Spring Edition

  1. BaseballMania Spring Edition runs for the first 10 full weeks of the professional baseball season.
  2. A game card’s value in any given week is determined by the combined scores of the three baseball teams listed on the back of the game card for that week. On the back of each BaseballMania game card, you will see a different set of 3 teams for each of the 10 weeks of the fundraiser.
  3. Prizes are awarded each week of the fundraiser to the top 20 highest scoring game cards and the 3 lowest scoring game cards. At the end of the contest, game cards with the most and fewest combined points for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
  4. A BaseballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
  5. Winners will be notified by the participating organization that distributed the BaseballMania game card.
  6. When two or more game cards have a tie score, then the number of hits by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total hits by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then the total strikeouts recorded by the teams’ pitchers is used as a secondary tiebreaker. The more batters the teams’ pitchers strike out, the higher the tiebreaker value.
  7. All game cards are unique each week. Each game card contains a unique set of 3 baseball teams each week of the contest.
  8. The minimum odds of winning are 1 in 18.
  9. Detailed BaseballMania Rules ($20 Game)
  10. Detailed BaseballMania Rules ($10 Game)

BaseballMania 10-Week Summer Edition

  1. BaseballMania Spring Edition runs for the last 10 full weeks of the professional baseball season.
  2. A game card’s value in any given week is determined by the combined scores of the three baseball teams listed on the back of the game card for that week. On the back of each BaseballMania game card, you will see a different set of 3 teams for each of the 10 weeks of the fundraiser.
  3. Prizes are awarded each week of the fundraiser to the top 20 highest scoring game cards and the 3 lowest scoring game cards. At the end of the contest, game cards with the most and fewest combined points for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
  4. A BaseballMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
  5. Winners will be notified by the participating organization that distributed the BaseballMania game card.
  6. When two or more game cards have a tie score, then the number of hits by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total hits by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then the total strikeouts recorded by the teams’ pitchers is used as a secondary tiebreaker. The more batters the teams’ pitchers strike out, the higher the tiebreaker value.
  7. All game cards are unique each week. Each game card contains a unique set of 3 baseball teams each week of the contest.
  8. The minimum odds of winning are 1 in 18.
  9. Detailed BaseballMania Rules ($20 Game)
  10. Detailed BaseballMania Rules ($10 Game)

HockeyMania

  1. HockeyMania runs for the last 15 full weeks of the professional hockey season. Please note that we do not conduct the sweepstakes during the week of the All Star break.
  2. A game card’s value in any given week is determined by the combined scores of the three hockey teams listed on the back of the game card for that week. On the back of each HockeyMania game card, you will see a different set of 3 teams for each of the 15 weeks of the fundraiser.
  3. Prizes are awarded in each week of the fundraiser. Each week, the top 10 highest scoring game cards and the 3 lowest scoring game cards win prizes. At the end of the season, game cards with the most and fewest combined goals scored for all weeks win grand prizes. See the front of your game card for details on prize money amounts.
  4. A HockeyMania game card is eligible to win prizes only after the date it has been activated by an organization on the website.
  5. Winners will be notified by the participating organization that distributed the HockeyMania game card.
  6. When two or more game cards have a tie score, then the number of shots on goal by the teams on the game cards is used as the primary tiebreaker to determine the winner. The more total shots on goal by the teams on the game card, the higher the game card’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two game cards are still tied after the primary tiebreaker, then the total number of power plays the teams have on offense is used as a secondary tiebreaker. The more power plays, the higher the tiebreaker value.
  7. All game cards are unique each week. Each game card contains a unique set of 3 hockey teams each week of the HockeyMania season.
  8. The minimum odds of winning are 1 in 19.
  9. Detailed HockeyMania Rules


GolfMania Majors Edition

  1. GolfMania game card holders are eligible to win prize money in each of the 4 GolfMania contests. Each contest, written on the back of the GolfMania game cards, is associated with one of professional golf’s Major Championships: the Masters, the US OPEN, the British Open, and the PGA Championship. Each contest begins on the day that the first round is played in the golf tournament.
  2. Contest dates and durations:
    A. The Masters, @@STARTDATE5@@
    B. The PGA Championship, @@STARTDATE8@@
    C. The US Open, @@STARTDATE6@@
    D. The British Open, @@STARTDATE7@@
  3. A game card’s value in any contest is based the combined scores of the 5 golfers (known as a ‘5-Golfer Combination’) that are randomly assigned to it. On the back of each game card you will see a different 5-Golfer Combination assigned to each contest. Each game card is unique. No two game cards have the same 5-Golfer Combination in any contest. There are 2,688 different possible 5-Golfer Combinations that can be assigned to a game card.
  4. Each contest’s prize money winners are based on the combined scores of the 5-Golfer Combination on the game cards for that contest. A game card’s value is determined by adding up the number of strokes the game card’s golfers had throughout the contest. The better (i.e. lower) the total combined score of the golfers, the better the game card’s value.
  5. At the end of each contest, the game cards with the 5-Golfer Combinations that had either the 31 best or 3 worst combined scores win a prize. There are at least 34 winning game cards for each contest. See the front of your game card for details on prize money amounts.
  6. In the event two ‘5-Golfer Combinations’ have scored the same at the end of the Contest, then ‘total holes under par’ (i.e. birdies and eagles) is used as the primary tiebreaker. If ‘total holes under par’ does not break the tie, then the ‘Putts Per Greens in Regulation’ (PP GIR) throughout the tournament is used as the secondary tiebreaker (the fewer putts needed, the better the score). If PP GIR is not readily available on the web for that tournament, ‘Greens in Regulation %’ will be used as the secondary tie-breaker (higher is better).
  7. In the event a golfer does not participate in the Contest or complete at least two rounds, Sponsor will replace that golfer with the next highest ranking golfer who is not already on any of the GolfMania Score Cards. Replacement golfers will be posted on the CharityMania website.
  8. If a golfer starts the Contest and completes at least two rounds but does not complete the Contest (e.g. misses the cut, withdraws, etc), then the golfer’s highest score from his completed rounds will be used as his score for all non-completed rounds.
  9. Winners will be notified by the participating organization that distributed the GolfMania game card. Prizes are awarded upon the completion of the tournament.
  10. The minimum odds of winning: 1 in 20 per game card; 1 in 79 for each tournament. No purchase necessary to play. Void where prohibited.
  11. Prizes are awarded upon the completion of each contest.
  12. Detailed GolfMania Rules

Free game card entry

The rules for obtaining a free game card to one of our sweepstakes are:

  1. In-person entries only. No mail-in or Internet entries. Limit 12 entries per household address, regardless of number of people living at the address.
  2. Stop by any participating local charity and request a “free game card request” form.
  3. Note Well: Only the administrator of a participating local charity can produce a “free game card request” form.
  4. Mail in the “free game card request” form, along with a self-addressed stamped envelope to the address shown on the “Free Game Card Request form”.
  5. You may enter up to 12 times, but you may not enter more than one time in a day.
  6. See the official detailed rules, located in the sections above, for each fundraiser’s official entry dates. Requests must be received by the fundraiser’s specified dates in order to be eligible to win.

FootballMania game card details

What does an example game card look like?

FootballMania game card holders can win $1000's in prizes based on the points scored by the football teams pre-printed on the back of their sweepstakes game cards. No skill is needed to win prizes. No picking teams or predicting who will win. Each game card has a different set of teams.

Gamecard-callout-prizes-FM5-10

Watch this quick, 2 minute overview video for the best explanation of how FootballMania works. Trust us, it will save you lots of time.

FootballMania Video
Overview (2 mins)

FootballMania is an exciting, no-skill necessary sweepstakes based on professional football. All game cards have an equal chance to win prize money based on the performance of the random football teams pre-printed on the back of the cards. Game card holders do not require any skill or knowledge of the sport. You do not pick any of the teams or predict who will win games. All teams are pre-printed on the game cards and have an equal, and random, chance of winning based on the points they score.

FootballMania game cards contain 3 random teams in each of the last 5 weeks of the pro football season (you get 3 new teams each week). A game card's value is equal to the total combined points scored by the 3 teams printed on the card in a given week. Every week, the 65 highest scoring game cards and the 5 lowest scoring game cards all win prizes. There are 4,960 unique game cards in a game, each of which has a minimum 1 in 14.5 chance to win a prize during the season.

If you have a game card, make sure to enter the number on the CharityMania website to see if you are a winner. You do not need to take any action in order to win, but you can play along and have fun tracking your card!

FootballMania Prizes

Winner-prizes-FM5-10

FootballMania Prizes

5 weeks to win - 70 prizes each week

Every week, the 65 highest scoring game cards, and the 5 lowest scoring game cards all win prizes… a new chance in each of the 5 weeks of the sweepstakes! There are 4,960 unique game cards, each of which has a minimum 1 in 14.5 chance to win a prize during the season.

Guaranteed Winners Program

If your organization wants more winners, we also offer an optional Guaranteed Winners Program that will award a prize to your organization’s highest scoring card each week.

FootballMania game card details

What does an example game card look like?

FootballMania game card holders can win $1000's in prizes based on the points scored by the football teams pre-printed on the back of their sweepstakes game cards. No skill is needed to win prizes. No picking teams or predicting who will win. Each game card has a different set of teams.

Gamecard-callout-prizes-FM10-20

Watch this quick, 2 minute overview video for the best explanation of how FootballMania works. Trust us, it will save you lots of time.

FootballMania Video
Overview (2 mins)

FootballMania is an exciting, no-skill necessary sweepstakes based on professional football. All game cards have an equal chance to win prize money based on the performance of the random football teams pre-printed on the back of the cards. Game card holders do not require any skill or knowledge of the sport. You do not pick any of the teams or predict who will win games. All teams are pre-printed on the game cards and have an equal, and random, chance of winning based on the points they score.

FootballMania game cards contain 3 random teams in each of the last 10 weeks of the pro football season (you get 3 new teams each week). A game card's value is equal to the total combined points scored by the 3 teams printed on the card in a given week. Every week, the 25 highest scoring game cards and the 5 lowest scoring game cards all win prizes. There are 4,960 unique game cards in a game, each of which has a minimum 1 in 17 chance to win a prize during the season.

If you have a game card, make sure to enter the number on the CharityMania website to see if you are a winner. You do not need to take any action in order to win, but you can play along and have fun tracking your card!

$10 fundraiser profit & costs

Fundraiser-pages-profit-percent-FM10-10

FootballMania Prizes

Winner-prizes-FM10-20

FootballMania Prizes

10 weeks to win - 30 prizes each week

Every week, the 25 highest scoring game cards, and the 5 lowest scoring game cards all win prizes… a new chance in each of the 10 weeks of the sweepstakes! There are 4,960 unique game cards, each of which has a minimum 1 in 17 chance to win a prize during the season.

Guaranteed Winners Program

If your organization wants more winners, we also offer an optional Guaranteed Winners Program that will award a prize to your organization’s highest scoring card each week.

FootballMania game card details

What does an example game card look like?

FootballMania game card holders can win $1000's in prizes based on the points scored by the football teams pre-printed on the back of their sweepstakes game cards. No skill is needed to win prizes. No picking teams or predicting who will win. Each game card has a different set of teams.

Gamecard-callout-prizes-FM18-20

Watch this quick, 2 minute overview video for the best explanation of how FootballMania works. Trust us, it will save you lots of time.

FootballMania Video
Overview (2 mins)

FootballMania is an exciting, no-skill necessary sweepstakes based on professional football. All game cards have an equal chance to win prize money based on the performance of the random football teams pre-printed on the back of the cards. Game card holders do not require any skill or knowledge of the sport. You do not pick any of the teams or predict who will win games. All teams are pre-printed on the game cards and have an equal, and random, chance of winning based on the points they score.

FootballMania game cards contain 3 random teams in each of the 18 weeks of the pro football season (you get 3 new teams each week). A game card's value is equal to the total combined points scored by the 3 teams printed on the card in a given week. Every week, the 15 highest scoring game cards and the 3 lowest scoring game cards all win prizes. There are 4,960 unique game cards in a game, each of which has a minimum 1 in 15.7 chance to win a prize during the season. All of our other fundraisers work similarly, but use different teams from their respective sports.

If you have a game card, make sure to enter the number on the CharityMania website to see if you are a winner. You do not need to take any action in order to win, but you can play along and have fun tracking your card!

FootballMania Prizes

Winner-prizes-fm18-20-image-1

FootballMania Prizes

18 weeks to win - 18 prizes each week

Every week, the 18 highest scoring game cards, and the 3 lowest scoring game cards all win prizes… a new chance in each of the 18 weeks of the sweepstakes! There are 4,960 unique game cards, each of which has a minimum 1 in 15.7 chance to win a prize during the season.

Guaranteed Winners Program

If your organization wants more winners, we also offer an optional Guaranteed Winners Program that will award a prize to your organization’s highest scoring card each week.

$25 fundraiser profit & costs

Fundraiser-pages-profit-percent-FM18-25

Music Downloads and Sweepstakes Game Cards… a winning combination!

To raise money, you sell CharityMania Tickets (prices between $5 and $25 per ticket) and keep 70% of the money you collect. The CharityMania Ticket (i.e. the stub at the top) contains an access code that allows the buyer to download a fantastic set of digital music from our CharityStudio site. Beneath this ticket, a promotional sweepstakes game card gives the recipient a chance to win $1000s in prize money!

Why sell music downloads? Why not just use the Sweepstakes Game Cards?

There is a legal difference between a sweepstakes and raffle. With a raffle, people pay money for a ticket that gives them a chance to win prizes. Only specific types of organizations can conduct a raffle and most states regulate how the raffles can operate. A sweepstakes is not a raffle. A sweepstakes is a promotion that provides extra incentive for people to buy a product that you are selling. The sweepstakes must have a ‘no purchase necessary’ method of entry. In a CharityMania fundraiser, the Sweepstakes Game Cards are promotion only and are not sold directly. Every time someone buys a CharityMania Ticket, they purchase over $5 to $25 worth of premium music downloads (depending on the price of the CharityMania ticket) from our CharityStudio. The Sweepstakes Game Card is a promotion that provides a great extra incentive for a person to support your cause.

Legally, our Sweepstakes Game Cards work much like the game pieces in the Monopoly sweepstakes® at McDonald’s®. You cannot buy a Monopoly game piece directly. Instead, you purchase things like hamburgers and drinks and receive the game pieces for free. The Monopoly game pieces are promotion.

No purchase necessary sweepstakes tst

All CharityMania sweepstakes are “no purchase necessary”. If someone wants a free Sweepstakes Game Card, they can come to your organization and fill out a request form (provided by CharityMania) to get a free Game Card. They mail their completed request to CharityMania along with a self-addressed stamped envelope and then we will mail the person a Game Card. We do not mail them the music download access code (because they are not paying). This process is very standard for all companies that conduct sweepstakes.

What does an example game card look like?

Participants can win $1000s in prizes based on the points scored by teams pre-printed on the back of their sweepstakes game cards. You do not pick any of the teams or need to predict who will win. There is no skill needed to win prizes.

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Watch this quick, 2 minute overview video for the best explanation of how FootballMania works. Trust us, it will save you lots of time.

FootballMania Video
Overview (2 mins)

CharityMania games are all exciting, no-skill necessary sweepstakes based on sports. All game cards have an equal chance to win prize money based on the performance of the random teams pre-printed on the back of the cards. Game card holders do not require any skill or knowledge of the sport. You do not pick any of the teams or predict who will win games. All teams are pre-printed on the game cards and have an equal, and random, chance of winning based on the points they score.

For example, our popular FootballMania game cards contain 3 random teams in each of the 18 weeks of the pro football season (you get 3 new teams each week). A game card's value is equal to the total combined points scored by the 3 teams printed on the card in a given week. Every week, the 15 highest scoring game cards and the 3 lowest scoring game cards all win prizes. There are 4,960 unique game cards in a game, each of which has a minimum 1 in 15.7 chance to win a prize during the season. All of our other fundraisers work similarly, but use different teams from their respective sports.

If you have a game card, make sure to enter the number on the CharityMania website to see if you are a winner. You do not need to take any action in order to win, but you can play along and have fun tracking your card!

Sell electronic tickets (included - no additional cost)

You can sell paper tickets, electronic tickets, or both at the same time with any CharityMania fundraiser. If you sell electronic tickets only, you do not pay any of the printing costs associated with paper tickets (only a $20 setup fee).

With electronic tickets you can raise money from people that are located outside your geographic area with the personalized web page we create for your organization. There are no additional fees and your profit is the same as if you sell paper tickets. It is super simple!

Sell electronic tickets with your personalized fundraising page

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Supporters buy tickets online and get them via email

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Tickets can be printed at home or tracked online

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Music Downloads and Sweepstakes Game Cards… a winning combination!

To raise money, you sell CharityMania Tickets (prices between $5 and $25 per ticket) and keep 70% of the money you collect. The CharityMania Ticket (i.e. the stub at the top) contains an access code that allows the buyer to download a fantastic set of digital music from our CharityStudio site. Beneath this ticket, a promotional sweepstakes game card gives the recipient a chance to win $1000s in prize money!

Why sell music downloads? Why not just use the Sweepstakes Game Cards?

There is a legal difference between a sweepstakes and raffle. With a raffle, people pay money for a ticket that gives them a chance to win prizes. Only specific types of organizations can conduct a raffle and most states regulate how the raffles can operate. A sweepstakes is not a raffle. A sweepstakes is a promotion that provides extra incentive for people to buy a product that you are selling. The sweepstakes must have a ‘no purchase necessary’ method of entry. In a CharityMania fundraiser, the Sweepstakes Game Cards are promotion only and are not sold directly. Every time someone buys a CharityMania Ticket, they purchase over $5 to $25 worth of premium music downloads (depending on the price of the CharityMania ticket) from our CharityStudio. The Sweepstakes Game Card is a promotion that provides a great extra incentive for a person to support your cause by using a non profit auction.

Legally, our Sweepstakes Game Cards work much like the game pieces in the Monopoly sweepstakes® at McDonald’s®. You cannot buy a Monopoly game piece directly. Instead, you purchase things like hamburgers and drinks and receive the game pieces for free. The Monopoly game pieces are promotion.

No purchase necessary sweepstakes

All CharityMania sweepstakes are “no purchase necessary”. If someone wants a free Sweepstakes Game Card, they can come to your organization and fill out a request form (provided by CharityMania) to get a free Game Card. They mail their completed request to CharityMania along with a self-addressed stamped envelope and then we will mail the person a Game Card. We do not mail them the music download access code (because they are not paying). This process is very standard for all companies that conduct sweepstakes.

$10 fundraiser profit & costs

Fundraiser-pages-profit-percent-FM10-10

Youth Sports Teams and Leagues

Types of teams using CharityMania:

CharityMania fundraisers are especially great for club teams, high school teams, and booster clubs across all sports. Here are some of the most common sports that use CharityMania: baseball, basketball, bowling, cheer, dance, football, golf, gymnastics, hockey, lacrosse, martial-arts, misc, rowing, rugby, skeet shooting, skating, soccer, softball, swim, tennis, track, volleyball, waterpolo, and wrestling.

Why our Fundraisers are a great fit:

We have thousands of sports teams across the US who use CharityMania to raise money. Each member of a team typically sells between 10 and 20 tickets and raises a few hundred dollars. The fundraiser is made for a single coach or parent volunteer to manage, so it is great even for small teams.

Catholic Schools and Churches

Types of Catholic organizations using CharityMania:

CharityMania works with all types of Catholic-affiliated organizations, such as Catholic grammar schools, high schools, churches, Knights of Columbus, Catholic high school grad nights, youth groups, and charitable projects funded by a parish.

Why our fundraisers are a great fit:

We have hundres of Catholic-affiliated organizations across the US who use CharityMania to raise money. Parishes and groups typically give each family or memeber around 20 tickets to sell. Each participant can raise a few hundred. The fundraiser is made for a single person to manage, although a couple extra volunteers works best for a parish with hundreds of people that may be selling tickets.

Charitable Service Organizations

Types of charitable service organizations using CharityMania:

CharityMania works with all types of charitable service organizations such as Knights of Columbus, Elks Lodges, Moose Lodges, Masons, Rotary Clubs, American Legion, The Ancient Order of Hibernians, Kiwanis Club, and Lions Clubs.

Why our fundraisers are a great fit:

We have been working with charitable organizations such as Knights of Columbus since the very beginning. Our sports based fundraisers are unique and simple to run. Each member can sell around 20 tickets raise a few hundred. The fundraiser is made for a person or volunteer to manage, so it is great even for small organizations.

Non-Profit Groups & Causes

Types of non-profit organizations using CharityMania:

CharityMania works with all types of non-profit groups such as Pap Corps Cancer Research, Boys and Girl Scouts, Susan G. Komen for the Cure, Leukemia & Lymphoma Society, animal rescue, theater groups, band, Children's Miracle Network, and police and firefighter unions.

Why our fundraisers are a great fit:

CharityMania is proud to work with so many great causes, from cancer research to animal rescue, to police and fire fighter unions. Our sports based fundraisers are unique and simple to run. Each member can sell around 20 tickets raise a few hundred. The fundraiser is made for a person or volunteer to manage, so it is great even for small organizations.